Personal Information
Name: Uester Rael Player:
Race: Human Gender: Male Height: 6'3" Weight: 225 lbs
Class: Cleric Level: 5 Alignment: Chaotic Neutral
XP: 23,101 Next Level: 27,500
Kit: None
Ability Scores
Str: 18 Weight Allowance: 110 lbs Bend Bars/Lift Gates: 16%
Attack Adj.: +1 Damage Adj.: +2 Max. Press: 255 lbs Open Doors: 11
Dex: 10 Missile Adjustment: +0 Pick Pockets: -10% Open Locks: -5%
Reaction Adjustment: +0 Armor Class: +0 Move Silently: -15% Climb Walls: -5%
Con: 15 System Shock: 90% Poison Save: +0
Hit Point Adjustment: +1 Resurrection Chance: 94%
Int: 13 Max. Spell Level: 6th Max. Spells Per Level: 9 Illusion Immunity: None
Bonus Proficiencies: 3 Chance to Learn New Spell: 55%
Wis: 16 Bonus Clerical Spells: 2, 2, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 0%
Magic Defense Adjustment: +2 Spell Immunity: None
Cha: 11 Loyalty Base: +0 Maximum Number of Henchmen: 4
Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 9 Poison: 9 Death Magic: 9 Petrification: 12 Polymorph: 12
Rod: 13 Staff: 13 Wand: 13 Breath Weapon: 15 Spell: 14
Combat
Hit Points: 28
Base THAC0: 18
Melee THAC0: 17
Missile THAC0: 18
Armor
Natural armor class 10
Full armor, plate mail +1 -7
Magic Armor adj. -1
Body Shield +1 magic adj. -1
Body Shield +1 adj. -3
FINAL: -2
Weapon Proficiencies
Axe, battle (+1 for the original axe)
Mace, footman's
Non-Weapon Proficiencies
Religion 17
Spellcraft 11
Herbalism 11
Heal 14
Reading/Writing 14
Common
Blind Fighting 16
Charioteering 12
Armorer 11
Weaponsmithing 10
Native Languages
Common
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Axe, battle +2 15 1 5 1d8+4 1d8+4 S M
Axe, battle (original) 16 1 7 1d8+4 1d8+4 S M
Mace, footman's +1 16 1 6 1d6+4 1d6+3 B M
Dagger 20 20 1 2 1d4+2 1d3+2 P S 2 4 6
Turning Undead
Skeleton or 1 HD: T Wight or 5 HD: 10 Mummy or 7 HD: 19 Ghost or 10 HD: -
Zombie: T Ghast: 13 Spectre or 8 HD: 20 Lich or 11+ HD: -
Ghoul or 2 HD: 4 Wraith or 6 HD: 16 Vampire or 9 HD: - Special: -
Shadow or 3-4 HD: 7 # = Roll less than # on a 1d20 to turn 2d6 undead. T = Automatically turns 2d6 undead.
D = Automatically destroys 2d6 undead. D* = Automatically destroys 2d6+2d4 undead.
Inventory
  • Animals
    • Horse, heavy war
      • Backpack
        • Art Object (10 gp)
        • Dry rations (1 week)
        • Flint and steel
        • Full armor, field plate
        • Sash
        • Torch x2
        • Wineskin
      • Bit and bridle
      • Saddle bags, large
        • Drawers x2
        • Honey leather (sq. yd.) x2
        • Rations,standard (1 week)
        • Soap
        • Whetstone
        • Wineskin
        • Winter blanket
      • Saddle blanket
      • Saddle, riding
  • Items Carried
    • Healer's bag
      • Alexandrite (110 gp)
      • Bandages x6
      • Bloodstone (50 gp)
      • Carnelian (50 gp)
      • Herbs (per lb)
      • Sardonyx (10 gp)
      • Scroll of Protection from Fire
      • Spell Scroll, Priest
      • Vial x3
      • Weaponblack x2
    • Mace, footman's +1
    • Scroll of Protection from Undead
  • Items Readied
    • Axe, battle +2
  • Items Stored
    • Axe, battle
  • Items Worn
    • Baldric, bandoleer(leather)
      • Buckle, common
      • Knife sheath
        • Dagger
    • Belt
      • Buckle, common
      • Knife sheath
        • Dagger
    • Body Shield +1
    • Boot hose
    • Drawers
    • Full armor, plate mail +1
    • Good cloth cloak
      • Plain brooch x2
    • Holy item
    • Uester's Skullcap
  • Spending Money
    • * Copper Pieces x9
    • * Electrum Pieces x5,510
    • * Gold Pieces x3,153
    • * Platinum Pieces x1,515
    • * Silver Pieces x590
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Cleric 5 5 1
Spells Memorized
  • Cleric
    • 1st Level
      • Cure Light Wounds x5
    • 2nd Level
      • Cure Moderate Wounds x5
    • 3rd Level
      • Cure Disease
Psionics
PSPs: 0 MTHAC0: 18 MAC: 9
Power PSPs Range Area of Effect MAC
Wild Talent
Character History
NOTES:

Bad Tempered: Must make a wisdom check when insulted or will insult back.

Identify: Can determinethe quality of any weapon including the magical pluses on a weapon simply by holding it. No other powers can be determined.

Inspire: Any unit or body of warriors lead by the priest gain +1 to hit, +1 to damage and +2 to morale due to the priest's inspiring presence.

Uester naturally has -12 nwp slots.

Scroll:
3rd: Emotion Conrol, Meld into stone
5th: Flame Strike, Atonement, Plane Shift
6th: Aerial Servant

Priest:
3rd: Memory read
4th: animal summoning 1, protection from good
5th: animal summoning 2, spike stones
6th: part water, blade barrier

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0 on 02/22/02 14:09:33