Personal Information
Name: Gwalchmai Player: Simon
Race: Standard half-elf Gender: Male Height: 6'0" Weight: 134 lbs
Classes: Thief/Mage Levels: 5/4 Alignment: Neutral Good
XP: 12,045/12,310 Next Level: 20,000/20,000
Kit: None
Ability Scores
Str: 12 Weight Allowance: 45 lbs Bend Bars/Lift Gates: 4%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 140 lbs Open Doors: 7
Dex: 17 Missile Adjustment: +2 Pick Pockets: +5% Open Locks: +10%
Reaction Adjustment: +2 Armor Class: -3 Move Silently: +5% Climb Walls: +5%
Con: 15 System Shock: 90% Poison Save: +0
Hit Point Adjustment: +1 Resurrection Chance: 94%
Int: 14 Max. Spell Level: 7th Max. Spells Per Level: 9 Illusion Immunity: None
Bonus Proficiencies: 4 Chance to Learn New Spell: 60%
Wis: 9 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 20%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 14 Loyalty Base: +1 Maximum Number of Henchmen: 6
Initial Reaction Adjustment: +2
Saving Throws
Paralyzation: 12 Poison: 12 Death Magic: 12 Petrification: 11 Polymorph: 11
Rod: 11 Staff: 11 Wand: 11 Breath Weapon: 15 Spell: 12
Combat
Hit Points: 23
Base THAC0: 18
Melee THAC0: 18
Missile THAC0: 16
Armor
Natural armor class 10
DEX Defensive adj. -3
FINAL: 7
Weapon Proficiencies
Dagger
Quarterstaff
Short bow
Non-Weapon Proficiencies
Ancient Languages 14
Cooking 14
Gaming 14
Herbalism 12
Reading/Writing 15
Riding, Land 12
Appraising 14
Spellcraft 12
Native Languages
Common, Elf
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Dagger 18 16 1 2 1d4 1d3 P S 2 4 6
Quarterstaff 18 1 4 1d6 1d6 B L
Short bow 16 2 7 P M
Short bow, flight arrow 1d6 1d6 P S 10 20 30
Staff of Thunder and Lightning 16 1 4 1d6+2 1d6+2 B M
Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 +0 +5 +25 +10 100%
Detect noise 15 +0 +0 +0 +0 15%
Find/remove traps 5 +0 +0 +55 +0 60%
Hide in shadows 5 +5 +5 +15 +5 35%
Move silently 10 +0 +5 +10 +10 35%
Open locks 10 +0 +10 +70 +0 90%
Pick pockets 15 +10 +5 +5 +5 40%
Read languages 0 +0 +0 +0 +0 0%
Racial Abilities
Detect secret doors - Because of their acute senses, half-elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six (1, 2, or 3 on 1d6) to notice a concealed door.
Infravision - Infravision with a range of 60'.
Resistance - 30% resistance to sleep and charm spells.

Inventory
  • Animals
    • Pony
  • Items Carried
    • Backpack
    • Belt pouch, large
    • Clawed gloves
    • Clawed shoes
    • Dagger
    • Gem of Seeing
    • Grappling hook
    • Iron pot
    • Piton x6
    • Potion of Invisiblity
    • Potion of Ventriloquism
    • Quarterstaff
    • Quiver
    • Rope, silk (50 ft) x2
    • Short bow
    • Short bow, flight arrow x12
    • Staff of Thunder and Lightning
    • Tent, small
    • Thieves' picks
    • Wineskin
    • Winter blanket
  • Items Readied
    • Dagger
  • Items Stored
    • Bit and bridle
    • Fishhook
    • Hammer
    • Jacinth (5000 gp)
    • Long bow, sheaf arrow x30
    • Peridot (500 gp)
    • Saddle bags, large
    • Saddle blanket
    • Saddle, riding
    • Shield, medium +1
    • Smoky Quartz (50 gp)
    • Spellbook
      • Detect Magic (3)
      • Feather Fall (2)
      • Magic Missile (4)
      • Message (6)
      • Metamorphose Liquids (1)
      • Mount (6)
      • Read Magic (6)
      • Sleep (2)
      • Spider Climb (3)
      • Knock (6)
      • Hold Monster (8)
      • Protection From Normal Missiles (8)
      • Improved Phantasmal Force (6)
      • Lightning Bolt (7)
      • Spectral Force (4)
    • Star Ruby (500 gp) x2
  • Items Worn
    • Belt
    • Boots, soft
    • Braies
    • Cap, hat
    • Ring of Mammal Control
    • Ring of Telekinesis, 50 lbs
    • Shirt
    • Slop
    • Vest
  • Spending Money
    • * Copper Pieces x65
    • * Electrum Pieces x3,110
    • * Gold Pieces x2,876
    • * Platinum Pieces x1,375
    • * Silver Pieces x485
Spells
Class 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
Mage 3 2
Spells Known
Spell Time Range Area of Effect Components
1st Level
Detect Magic 1 0 10 x 60 ft V, S
Feather Fall 1 10 yds/lvl Special V, S, M
Magic Missile 1 60 yds + 10 yds/lvl 1-5 targets V, S
Message 1 0 Special V, S, M
Metamorphose Liquids 1 rd Touch 1'-cube/lvl V, S, M
Mount 1 turn 10 yds 1 mount V, S, M
Read Magic 1 rd 0 Special V, S, M
Sleep 1 30 yds Special V, S, M
Spider Climb 1 Touch Creature touched V, S, M
2nd Level
Knock 1 60 yds 10 sq ft/lvl V
Psionics
PSPs: 0 MTHAC0: 18 MAC: 10
Power PSPs Range Area of Effect MAC
Wild Talent
Character History
400 gp ruby
Dented Golden ball 500gp
6 brass scimitars 30 gp ea
brown ring (magic dweomer, not magical)
10gp Oolite
50gp Gold sheen
3gp Luspeel
10gp Disthene
10gp Microcline
50gp Datchas
50gp Webstone
50gp Andar

A 5-inch-diameter sphere of solid gold cut with a relief design of four sylphs amid clouds, holding up a mirror (a polished area on the sphere). The eyes of the sylphs are tiny cabochon-cut rubies (1100 gp value each) 8680 gp value total

Generated by the Advanced Dungeons & Dragons Core Rules CD-ROM 2.0 on 02/22/02 14:09:50